Fez

Posted on Apr 16, 2012 12:54:49 AM

Note to diary: I fell in love with Fez because its entire raison d’être is to make me feel exactly what games have been failing to these last few months. A sense of discovery, of impossible possibilities, of – I’m sorry, there’s just no other word for it – magic.

If you share my worry that games have nothing left to show you, Fez will change your perspective with the deceptive ease that it flicks from one plane of reality to the next. It’s as exciting a game as I’ve played in a long time, and the excitement is infectious. Go and play it now. Me? As soon as I’ve finished writing this, I’m going to tear the wrapping off my copy of The Witcher 2 and dive into its world with newfound hunger.

“You’ll… unlock doors to forgotten cities. You’ll discover warp routes and hidden worlds, and reach for a pad and pen to unscramble one of several secret languages scrawled on the walls…. Most of all, you’ll marvel at the twists and branches of an unravelling world map as you go deeper, higher, further still – losing yourself down one of Fez’s dozens of rabbit holes that always last a few steps longer than you expected, or take you somewhere you didn’t think you’d be.”

As someone – someone who looks like he might be an older version of yourself – tells you at the very start of Fez: “Today is special day! Adventure is ready!”


Fez Review” was posted by Tom Mc Shea on Fri, 13 Apr 2012 17:54:49 -0700

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