Not Mushroom to Maneuver: Cloudberry Kingdom

Posted on Feb 7, 2012 10:00:16 PM

I don’t have the digital dexterity to be a Super Meat Boy master and VVVVVV took me to my limits, so the sight of a new spike-laden contender for most malicious platformer ever should see me jumping for cover. Cloudberry Kingdom has been in development for three years now, originally placing tenth in the 2009 Dream Play Build Competition, and is almost ready for release on both the MicroBox and PC. The most recent trailer makes it seem the kind of challenge that will have some people flexing their fingers in preparation for. I’m just scared, though intrigued by the brainy brainwork behind this madness.

I reckon the developers are of like mind because they’re offering $1000 of their hard-earned to the first person to beat the game on its hardest difficulty. That person will be a robot and it will be the year 2162 by which point the only currency will be FutureBucks.

To increase the clever clogs quotient even more, there are quite a few different types of hero in the game, from the standard jumping man to a chap with a jetpack, an odd fellow who seems to cartwheel around the screen and more besides. The levels created take into account which hero needs to make his way through them and are adjusted accordingly. Here’s a look at some levels on the second highest difficulty level.

Not Mushroom to Maneuver: Cloudberry Kingdom” was posted By Adam Smith on February 7th, 2012 at 12:23 pm

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