Archive for December, 2011

Obsidian developing South Park RPG

Posted on Dec 2, 2011 12:41:20 AM

Fallout: New Vegas dev teaming with THQ on Comedy Central-licensed 360, PS3, PC game, due in 2012; Parker, Stone writing, voicing, overseeing.

Obsidian Entertainment has been teasing its next project since March, when CEO Feargus Urquhart called it a no-brainer of a licensed property. Today, GameStop-owned Game Informer magazine put all of the speculation to rest, pegging Obsidian’s “leading animation franchise” as Comedy Central’s South Park.

Announced via this month’s cover story, South Park: The Game is in development for the Xbox 360, PlayStation 3, and PC, with THQ handling publishing duties. GI characterized the game as a “full-scale” role-playing game, where players assume the role of a new kid in town tasked with making friends and defending South Park from a “wide range of threats.”

The magazine cover features the show’s iconic principle characters–Kyle, Stan, Cartman, and Kenny–surrounded by the quartet’s supporting cast. The pond’s reflection alters the scene, showing the boys in fantasy-inspired garb among a handful of different presumed “threats,” including a dragon, Satan, Manbearpig, and more.

In addition to writing the game’s script and performing voice-over work, show creators Trey Parker and Matt Stone are overseeing development. South Park: The Game is set for release sometime in 2012.

[UPDATE] Following the publication of this article, THQ officially announced South Park: The Game, confirming that it will be available during the back half of 2012 on the Xbox 360, PS3, and PC.


Obsidian developing South Park RPG” was posted by Jonathan Downin, Tom Magrino on Thu, 01 Dec 2011 11:41:20 -0800

This Game Engine Wants to Build Entire Planets

Posted on Dec 1, 2011 08:51:08 PM

The kids at Outerra aren’t out to do much. Only create a game engine that can create entire planets for you to mess around in.

An indie project, the goal is to build a “3D planetary engine for seamless planet rendering from space down to the surface”. Which means build a whole planet, letting you start it in orbit then fly it all the way down to the surface, with no loading times and no artificial walls.

Once the planet is rendered, Outerra claims to then be able to run, well, a game on top of it, with vehicle physics and 3D object importation ready to go.


This Game Engine Wants to Build Entire Planets” was posted By Luke Plunkett Nov 23, 2011 3:30 AM

World Gone Sour

Posted on Dec 1, 2011 12:30:01 AM

World Gone Sour will be based on a lost piece of candy, trying to find its way to candy nirvana, via platforming across movie theaters, concession stands, and probably other candy-themed areas. The game also features this guy, in Sour Patch Kid tribal paint:

     

The game will be narrated by Creed Bratton, lovable The Office cook, and will sport a Method Man track for the game’s title screen, dubbed “World Gone Sour: The Lost Kids.” The game will feature all the accoutrement modes and features games nowadays should have, such as co-op, global leaderboards and trophies and achievements.

The game is being slated to release during the winter for PC, and sometime in 2012 for Xbox Live Arcade and the PlayStation Network, with a price tag of $4.99, which might be worth it just to say you own this game. At least it won’t be as weird as using Skittles power.


World Gone Sour Screens” was posted on Wed, 30 Nov 2011 14:30:01 -0800