French news networks are reporting that two masked men stole some 6,000 copies of Activision’s upcoming first-person shooter from a delivery truck south of Paris.
Activision has already suffered a setback this week concerning the upcoming release of the highly anticipated Call of Duty: Modern Warfare 3, with sealed copies of the game surfacing on a number of online auctions two days before launch.
Now, it appears two individuals in France also wanted to get their hands on an early copy of the first-person shooter. French news networks are reporting that two masked men armed with tear gas and knives hijacked a truck near Paris and fled with its cargo, which contained around 6,000 copies of Modern Warfare 3.
If someone from France offers you a copy of MW3, don’t say yes!…Give it to me and i’ll keep it safe
According to a report from TF1 news channel, and as translated by GameSpot, two men crashed into a van transporting a cargo of boxed video game copies near Cr’teil, 10 kilometres south-east of Paris, around 8am yesterday morning. When the van’s driver and occupants left the vehicle after the crash, two masked men used tear-gas and drove away in the van, taking the cargo with them.
According to a Agence France Presse (AFP) report, the van’s cargo contained 400,000 Euros of merchandise, all copies of Modern Warfare 3. The news report estimates the number of copies at around 6,000.
Last week, Infinity Ward representative Robert Bowling spoke for the Modern Warfare 3 developer on Twitter, saying, “No plans to ban legit fans, but try to wait ’til midnight launch on Tuesday to play #MW3.”
With its numerous game modes and customization options, there’s a lot to do in Dungeon Defenders. Too bad its fundamentals don’t measure up.
Orcs are crazy. All they ever want to do is smash things and terrorize villagers. Thankfully, brave heroes will always be there to help with a carefully calculated combination of turrets and traps.
If you played such games as Orcs Must Die! or Trenched, then you’re already familiar with the mechanics for Dungeon Defenders.
The goal is to protect one or more structures, called cores, from increasingly difficult waves of goblins, orcs, and other high-fantasy fiends. You do this using your character’s unique buildings and abilities, all of which you can upgrade and customize.
Saints Row the third now officially has EVERYTHING in it. Everything you expect from a video game, everything you couldn’t reasonably hope for and Burt Goddamn Reynolds.
Feast your eyes on the grown-up laughing young daredevil as he throws down on the thugs of Arkham City. The clip highlights his specialized weaponry and shows off his acrobatic fighting style, too. You’ll be able to start playing as Dick Grayson in new Wayne Manor and Main Hall challenge maps next week.
There’s a launch trailer floating about – it’s been around for a few days now, but it’s still not out for another couple of weeks – for a game called Call Of Duty: Modern Warfare 3. Whatever that might be.
This is, of course, the first game in the official Modern Warfare franchise not to be made by the original team at Infinity Ward. Instead it’s a joint effort of the IW leftovers, Activision’s go-to supply developer Raven, and the Dead Space veterans-containing Sledgehammer Games. With the CoD B-team, Treyarch, only working on the Wii version of this one, it’s essentially a new staff on what is unquestionably the biggest FPS franchise in the world. As they so immodestly point out in the trailer below:
What does it mean when a launch trailer appears two weeks before the game is launched? It means the world’s all messed up. I also like the classy sting for 360 on the end there. Fuck you, PC and PS3 gamers!
Now everyone below write angry comments about how you hate this game, and secretly check if your pre-order is still there.
I suppose I shouldn’t be surprised that WoW’s pandas look quite good in motion, but, well, they do. You can see them frolicking in their Asia-themed themepark world below in the Mists of Pandaria trailer. Cute hot air balloons, too.
These Panda types will apparently be a neutral race, with players deciding between alliance and horde once they get past the starting stuff. The pandaren starting area is, also, on the back of a giant turtle. Hmm.
I love Cortex Command. It’s one of my favourite indies ever. The current build of this brain-defending, bunker-building, robot-deploying, side-scrolling tactical digging and shooting game means that it has a tonne of interesting scenarios you can set up and play, but currently the campaign (which I’d jumped into to take a look at) is a bit completely broken. Cortex Command has been out in “work in progress” beta form for about 47 years, but there’s been a bit of progress of late, and so I’m hoping we’ll see that campaign built upon soon. Nevertheless, for those of you who’ve not played this yet – and you really should have done by now – there’s a free (and sadly harshly limited) demo on the site.
A warning: this one of those games that takes some getting used to before you see the real magic of it, and I suspect the demo isn’t long enough to get all that across. The quirky mannequin clunkiness of the character is the whole point: it’s an absurd slapstick physics robot battle toolbox, and it has a bit of a modding scene now to make things even more ridiculous. I’ve posted what is now quite an old gameplay trailer below, but I think it gets the point across.
I am definitely not going to recommend getting the full game unless you’ve played the demo, as it’s definitely an acquired taste. It can be fiddly, and really takes some time to get into the pace of it. But when you’ve got a great scenario ticking over properly, and robots get smacked all over the place, and you are managing on crisis after the next, it’s hilarious.
I plan to play a bit more and perhaps write some more thoughts later in the week. Join me?
Dorkly’s rewritten the theme song to Konami’s 1989 Teenage Mutant Ninja Turtles game for the NES to reflect the overall quality of the title. Oh come on, it wasn’t that bad, was it?
This was the first game I bought (or had my parents buy) based solely on the licensed property represented, and if I remember correctly I was indeed punished for it. I can’t recall exactly how many hours I wasted driving around town, getting strangled by kelp, or having to resort to Raphael and his lousy sai as a last resort, but back then it felt like days. The game was incredibly difficult, but back then I didn’t care; as long as I was a turtle, I was happy.
Maybe if I went back and played it today I’d change my tune, and it would sound something like this. That’s why I avoid doing such things.
In the Warco, you control a journalist filming and traveling through war zones.
The game itself — the title of which is actually short for “war correspondent” — follows the story of journalist Jesse DeMarco. Players will experience the process of filming conflicts, going into dangerous situations armed with nothing but a camera. They will then edit the footage into a compelling news story. The scenarios range from intense bursts of action to quieter moments as you discuss the events of the day with fellow journalists in a hotel. Though the main mechanic will be filming the action, Warco is also very much about choice.
“Warco Screens” was posted on Fri, 14 Oct 2011 17:54:00 -0700