Okay, here it is: the first Syndicate trailer. Heavy on the dubstep and men in trenchcoats. Gosh, this makes me realise that the original Syndicate came out in the era before there were generally trailers for games.
- No waving policeman?
- HUD elements at 0:34 look interesting.
- Gosh, they meant that “breaching” enemies thing, at 0:40.
- 0:50: wubwubstep!
- 1:03: a boot stamping on a human face. Forever?
- I like the casually shooting people at 1:16.
- Some men certainly get shot.
- No sign of co-op yet?
- Logo is a bit weak. Looks like Any Old Action Movie font.
Mercury HG is a remake of the PSP puzzle game Mercury Meltdown.
For those not familiar with the 2005 title, you are given the task to move a blob of mercury to reach the finish line in the shortest amount of time possible while keeping the blob 100 percent intact. To do this, you have to tilt the board to move the blob around. You can also collect atoms on the way to unlock levels laid out like the periodic table of elements.
Don’t Feed the Trolls is a reflex-tester game for the Xbox Live indie.
The screen is divided into four sectors, one for each of the face buttons. When a bear pops up, you hit the button that corresponds to the sector they’re standing in. When a troll pops up, you hit the left stick in that direction to slap it.
Every level, a new type of bear or troll is thrown at you that slightly changes up the gameplay. Okay, okay, it really is just a stupid minigame. But I’ll be damned if it isn’t addictive. This won’t be the type of game that you go back to again and again, but for a buck it’s a nice way to murder an hour. Brian and I both groaned when the developer challenge for this arrived, but it wasn’t so bad. In fact, there was no point where I wasn’t having a good time with Don’t Feed the Trolls. So this gets my endorsement, as there’s nothing at all really wrong with it.
It’s not deep or complex, but it is fun, and that’s what should count. Such a shame, because if I hated it I could have made so many awful jokes, like “This game is Un-BEAR-able” or “I know I get accused of TROLLing but this is ridiculous.” Sigh, so many of my puns are victims of good games.
Light a candle in their honor tonight, and let us mourn.
Check out the official launch trailer for Child of Eden, all set for a September 27 release.
Child of Eden is a unique rail shooter from Ubisoft, where the player’s mission is to save Eden from a virus in order to restore hope and peace.
Child of Eden incorporates fast-paced action, music and the accuracy and fluidity of the PlayStation Move and Kinect system. With either the Playstation Move or Kinect system players can aim and shoot with the flick of the wrist, as well as change weapons at will as they eliminate objects that zip towards them in a variety of environment and game levels.
Additional features include the compatibility with standard PS3 and XBOX 360 controllers. Child of Eden is the “multi-sensory shooter” that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals.
Child of Eden thrusts players into the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The Player’s mission is to purify Eden from the virus to restore hope and peace.
Indie dev Arthur ‘Mr. Pondukian’ Lee was so wrapped up in mashing together Portal and Snapshot for this physics- and time-warping tech demo that he forgot to even give it a name! Silly boy. That’s breaking one of the golden rules of self-promotion. In every other respect, Lee is very clearly not silly: this is a flat-out astonishing proof of concept. What if… instead of simply opening a doorway to another area, entering a portal you created also rewound time to the point where you created its exit, which was itself done by taking a screenshot of your desired destination point/time? Ack, my clumsy words plum don’t sum this up at all satisfactorily. I’m going to have to ask you to watch this video. It’s worth it, trust me.
That’s a real, working tech demo, made in Unity 3D, by the way, doubters.
Proper clever, proper bonkers stuff. And, as every other bugger on the internet has already observed: get this in Portal 3, Mister Valve.
If I had access to that technology, I would use it to portal to my kitchen, at a time when I still had milk in the house, thus saving me from a beyond-agonising, uncaffeinated trip to the shop.
Coming next: a game about portals in which puzzles revolve around creating a world in which Portal never existed, and thus cannot be referenced in any discussion of games containing space-time manipulation.
X-Men: Destiny has you playing a new recruit amongst comic’s motley mutant band and promises a branching storyline that features a deep element of choice.
The first thing you’ll need to keep in mind about X-Men Destiny is that you won’t be playing as the most famous of mutants. Nope, you’re not going to be tearing people apart with Wolverine, nor will you be taking down enemies using Beast’s overwhelming powers of science and math. In this game, you start as a green recruit and use a little help from friends to get your journey rolling.
Destiny plays like an accessible beat-’em-up with some overarching role-playing elements to add extra substance to the action. We managed to tear our way through the demolished streets of San Francisco with ease, thanks to the game’s fairly simple control scheme, which used two face buttons to mix up Aimi’s light and heavy electrical attacks.
It’s a very easy game to pick up and play, but there are a number of flourishes that add some flair to the action. Our favorites were the times when a text prompt on the screen told us there was one enemy left to take down; we then shattered the text prompt with a ground pound, along with the enemy. Yes, you can destroy both enemies and interface text with the same attack. Pretty cool.
New video footage and photographs from the Guild Wars 2 tourist board have arrived. This time it’s details on the creepy Asura race. I don’t trust those little goblin things. You could say I’m an… Asuracist! Gosh, I’m funny. Take a look at the new footage, and some new screenshots, below.
It’s been a long time since we last shed any light on Closure. Originally a flash game, after three years in development the full downloadable version is still some way off, coming to PSN early in 2012 and landing on PC afterwards. Boo! However, a new trailer was released at PAX 2011 and while it doesn’t show much that I haven’t seen before, it did manage to remind me that the game exists. And that’s good because it looks like a rather interesting puzzle adventure type thing. The design looks suitably atmospheric and if there’s enough depth and variety to the environments and challenges, it could be worth getting lost in. See the trailer below.
It takes place entirely in the dark, you see. That’s why I said ‘shed any light’ at the beginning there. So now you know.
The flash version remains very enjoyable, and you won’t have to go hunting for it with a flashlight. It’s here.
So, there’s a new Syndicate game. Still not quite sure what to think about that. Anyway, here are the first official screenshots from the title.
EA just sent through a press release confirming the game’s existence, as well as all the information contained in the leaked info we posted over the weekend.
Tiny versions of some of these screens were included in that leak, but here they are in a size where you can actually see what’s going on.
“Our goal with Syndicate is to provide a challenging action shooter for today’s gamers as well as fans of the original. I’m sure they will enjoy and recognize the legacy that made it such a classic,” EA’s Jeff Gamon says in the press release. “Fans of the franchise will recognize many weapons and environments in the game, but in a whole new way. The game also provides a separate and deep 4-player co-op mode featuring missions from the original cult classic, which adds another layer of depth to the overall experience.”
It’s coming for the PC, PS3 and Xbox 360, and is expected sometime in “early 2012″.
Xbox 360 and PS3 remake dated; PS3-exclusive Double ‘O’ Edition bundled with Move and Sharp Shooter peripheral plus downloadable Moonraker villain.
Uncharted 3: Drake’s Deception may be the biggest PlayStation 3 exclusive hitting stores on 11-1-11, but it’s not the only one. Activision today announced a November 1 release date for the PS3-exclusive Double ‘O’ Edition of GoldenEye 007: Reloaded, which will arrive at retailers the same day as the standard Xbox 360 and PS3 versions of the game.
The Double ‘O’ Edition of the game will come bundled with Sony’s PS3 Move and Navigation controllers, a PlayStation Eye camera, and the Sharp Shooter peripheral shell. It will also have an exclusive downloadable character in Hugo Drax, the villain from the Bond film Moonraker. Drax will be playable in the game’s multiplayer component, armed with his laser pistol from the film. Activision didn’t announce a price for the bundle, but a similar offering for SOCOM 4 sold for $150 earlier this year.
Built on a new engine and overhauled from last year’s Wii version, GoldenEye 007: Reloaded will feature a single-player campaign that lets players employ gameplay modifiers (infinite ammo, Golden Gun mode), with additional MI6 Ops challenge levels and an expanded Time Trial mode. For multiplayer fans, the game will let up to 16 players compete online with new modes, maps, weapons, and characters from the Bond universe.