This trailer for Serious Sam 3: BFE shows off the many types of weapons to battle with.
Serious Sam 3: BFE is a first-person shooter game that will be a prequel to the original game, Serious Sam: The First Encounter.
Return to the glory days of first-person shooters, where men were men and cover was for amateurs.
Serious Sam 3: BFE takes place during Earth’s final struggle against an invading legion of beasts and mercenaries. The game is set against the collapsing temples of an ancient civilization and the crumbling cities of Egypt in the 22nd century — a fusion of classic twitch shooters and modern gameplay features.
The most common complaint about The Binding of Isaac is that it doesn’t contain enough horrid things in it, being a rather delicate cocktail of blood, tears and poo. Thankfully, the Halloween update, which will automatically apply itself to Steam copies of the game by noon PST today, adds “20% more evil”. It says so in the trailer, which is gibbering madly in the sulfurous depths below, along with some details on what that extra evil is composed of, including new playable character Eve.
With four-player local multiplayer (there is no online multiplayer), this game is designed to be played locally with friends. Described as the spiritual successor to Burn Zombie Burn, it’s an isometric shooter-RPG that screams nostalgia. Playing as one of the four main characters; Jack, Rachel; Luxo or Brian, you embark on the hub world, completing a variety of different quests.
Each character has their own tale to tell, with Jack, the classic teenage gamer geek, waking up in the zombie apocalypse. Rachel, Jack’s ex-girlfriend, dumps him because of his gaming addiction, but now finds herself needing the benefit of his years of gaming experience to survive the zombie onslaught. Luxo and Brian find themselves intertwined; Brian needing to collect zombie brains for his scientific research, and Luxo the alien required to collect items that will allow him to learn the lingo.
All Zombies Must Die oozes personality, and is filled with references to classic zombie movies and games. The game is littered with environmental elements that have an effect on enemies. Power cables electrically charge zombies, while nuclear pollution turns them into super-zombies if they aren’t killed quickly.
Each gun feels unique, with shotguns blasting enemies to a pulp, while the SMG provides an effective spray of bullets. One thing the developer is quick to emphasise is the deliberate inclusion of friendly fire, meaning you have to be careful with your ammo. If you’re not, Doublesix says filling a teammate with lead initiates a deathmatch between you.
Each character has their own main weapon and power in the game. Jack, the character we got a chance to play as, roams around with a shotgun and unlocks the ability to set zombies on fire. All characters can also equip a secondary weapon, ranging from uzis to katanas. The ability to customise guns to increase the probability of certain weapon effects adds another level to the RPG elements of the game. Being able to increase the likelihood of your bullets giving enemies an electric shock or releasing a shockwave means you’re able to choose how to play. Weapon status effects can be applied to any weapon, meaning you don’t have to become too attached to a particular gun.
The game provides what looks to be a strong narrative throughout the campaign and you’re always fed tasks to complete. By killing zombies and completing these quests, you gain experience to level up your characters, either increasing health; attack; defense or speed, meaning you can effectively build your own character classes. We had a blast playing All Zombies Must Die at MCM Expo, and look forward to its full release on PC, Xbox 360 and PlayStation 3 later this year.
Check out this GameSpot exclusive trailer for GoldenEye 007: Reloaded with quick cameos from Jaws and Oddjob.
GoldenEye 007: Reloaded is the true HD James Bond experience that you and others around the world have been waiting for.
The game offers striking HD visuals, realistic environments, and gameplay running at a consistent 60 frames per second. In addition, GoldenEye 007: Reloaded features unprecedented player choice and has immense replayability with new offerings that include new MI6 Ops Missions.
GoldenEye 007: Reloaded takes multiplayer to a new level, maintaining and improving its renowned four-player split-screen action and also adding full, adrenaline-pumping 16-player online matches with more maps, weapons, characters, and game modes than ever before.
Feast your eyes on the grown-up laughing young daredevil as he throws down on the thugs of Arkham City. The clip highlights his specialized weaponry and shows off his acrobatic fighting style, too. You’ll be able to start playing as Dick Grayson in new Wayne Manor and Main Hall challenge maps next week.
Rockstar sequel rumored to put players in control of a handful of characters, return to the sunny part of the West Coast.
Individual Grand Theft Auto releases have traditionally put players in the role of a singular protagonist. A recent report suggests the next entry in the series may provide a few different playable perspectives on the game’s story, while returning to familiar territory with its setting.
Yesterday’s announcement of Rockstar’s latest provided nothing more than a logo, but citing a “source familiar with the game,” Kotaku reports the game will purportedly use Los Angeles as its city of inspiration and will feature more than one protagonist. It would not be the first time Rockstar turned to LA for ideas, as the West Coast metropolis loomed large as a clear muse for the fictional California microcosm of Grand Theft Auto: San Andreas.
While GTAV could be the first title in the series to tell its primary story through multiple characters, the idea isn’t entirely unprecedented. Grand Theft Auto IV focused on the story of Niko Bellic, but subsequent expansions depicted Liberty City from the viewpoints of two more characters. The Liberty City Stories and Vice City Stories PSP games also returned to cities from the main console versions of the series, but with new characters driving the story.
This is not the first suggestion that GTAV could return to an LA-inspired setting. In March, reports linked a casting call for voice roles in an interactive project codenamed “Rush” to Rockstar’s next game. Those listings described a motley crew of California characters, including the return of GTA: San Andreas character James Pedeaston.
Whatever the setting, it’s likely to be revealed soon. The first GTAV trailer is set to be released November 2.
There’s a launch trailer floating about – it’s been around for a few days now, but it’s still not out for another couple of weeks – for a game called Call Of Duty: Modern Warfare 3. Whatever that might be.
This is, of course, the first game in the official Modern Warfare franchise not to be made by the original team at Infinity Ward. Instead it’s a joint effort of the IW leftovers, Activision’s go-to supply developer Raven, and the Dead Space veterans-containing Sledgehammer Games. With the CoD B-team, Treyarch, only working on the Wii version of this one, it’s essentially a new staff on what is unquestionably the biggest FPS franchise in the world. As they so immodestly point out in the trailer below:
What does it mean when a launch trailer appears two weeks before the game is launched? It means the world’s all messed up. I also like the classy sting for 360 on the end there. Fuck you, PC and PS3 gamers!
Now everyone below write angry comments about how you hate this game, and secretly check if your pre-order is still there.
Check out the new Dark Souls enemies trailer, which gives gamers a glimpse of some of the fiercest enemies in the darkest corners of the Northern Realms.
Dark Souls will take you into a dark world filled with despair, where you must use your creativity to strategize, learn, and overcome unpredictable and unique challenges to determine your fate. Live through a million deaths and earn your legacy.
You will have to conquer unimaginable monsters and progress deeper into this bleak and forbidding environment filled with the undead. The game is extremely deep, dark, and difficult. Dark Souls is unforgiving in its punishment but rewarding for the determined.
The game contains 60 hours of gameplay with 100 unique monsters to slay. Your success depends on your eventual mastery of how and when to use the magic spells, choice of armor, and types of weapons, and the moves attached to the weapons.
Dark Souls will include network play where players will cross paths with one another, allowing them to interact throughout the game. Dark Souls will be available on the PlayStation 3, Xbox 360, and PC.
What is a day without spikes? Brazilian indie game Mr Bree: Returning Home is mostly about a pig repeatedly falling onto spikes and spikes repeatedly falling onto a pig. As with other spike-themed platformers, it’s rather tricky and, as the trailer shows, it has a resemblance to the fiendish Super Meat Boy, except with a pig instead of a sentient meat-chunk. Let’s be honest, there is precious little difference between the two. The game is currently in beta and shall be out on PC and Mac this winter, hopefully preceded by a demo. I’ve played a little already, enough to confirm my understanding that abattoirs are unpleasant and pointy metal things are my least favourite acquaintance.
Halo: Combat Evolved Anniversary is a re-mastered version of the original “Halo” campaign.
The game is being created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history. Halo: Combat Evolved Anniversary offers new features including cooperative play over Xbox LIVE, as well as a bundle of some of the most beloved multiplayer maps in “Halo” history reimagined for Xbox LIVE.
In addition, the game offers new challenges and a new story to uncover. Experience some of the best Halo maps and moments in this re-mastered version of the game.